PUNE, India, 3 Sept. 2015. The global in-flight entertainment & connectivity (IFEC) market will reach $5.8 billion (USD) by 2020 from $2.85 billion in 2015, growing at a compound annual growth rate (CAGR) of 15.23 percent during the forecast period (2015 to 2020), according to the latest report from MarketsandMarkets.
A number of factors -- such as enhancing the passengers experience, exponential growth in the data usage on the ground and in the air, increase in the demand for large cabin business jets, and wireless and seat centric solutions being adopted by increasing number of airlines -- are driving the growth.
On the other hand, factors such as high installation cost, and content management & up-gradation are restricting the growth of this market; however, increase in the long haul flight offer new growth opportunities for the market players.
A strong focus on innovation is being observed in the IFEC market. “The rich pipeline of innovative products in the in-flight entertainment & connectivity market opens an array of opportunities for the market,” analysts say. Industry firms are particularly focused on making devices compact and efficient.
"In-Flight Entertainment & Connectivity Market by Product Type (Connectivity, Content, Hardware), Aircraft Type (Narrow Body Aircraft, Wide Body Aircraft, Very Large Aircraft, Business Jets), Fit (Retrofit, Linefit) - Analysis & Global Forecasts to 2020" from MarketandMarkets analyzes and studies the major market drivers, restraints/challenges, and opportunities in the global in-flight entertainment & connectivity (IFEC) market, which is segmented on the basis of product type, aircraft type, fit, and region.
Based on product type, the IFEC market is segmented into connectivity, content, and hardware. The connectivity segment is classified into wired and wireless, the content segment is further subsegmented into stored and streamed.
The hardware segment is subsegmented into portable and non-portable. In 2015, the hardware segment is estimated to account for the major share of the in-flight entertainment & connectivity market during the forecast period.
Based on aircraft type, the market is segmented into narrow body aircraft, wide body aircraft, very large aircraft, and business jets. In 2015, the wide body aircraft segment is estimated to account for the major share of the in-flight entertainment & connectivity market.
On the basis of geography, the market is divided into North America, Europe, Asia-Pacific, and the Rest of the World (RoW). Regions such as Latin America, Middle East, and Africa are covered under RoW. In 2015, North America accounted for the largest share of the in-flight entertainment & connectivity market. However, the Asia-Pacific market is slated to grow at the highest CAGR during the forecast period, due to the increase of wireless and seat centric solutions being adopted by number of airlines. This region will also be a revenue pocket for market players, analysts say.
Some major players operating in the in-flight entertainment & connectivity market include:
- Panasonic Avionics Corporation (Japan),
- Thales Group S.A. (France),
- Zodiac Aerospace S.A. (France), and
- GoGo LLC (U.S.).
Other competitors are: Viasat Inc., OnAir, Digecor, and Lufthansa Systems AG.
MarketsandMarkets, a provider of market research reports, is serving 1,700 global fortune enterprises with more than 1,200 premium studies in a year.
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